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12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

Time

Session/Activity Name

Session Description

Speaker Name(s)

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

Industry Summit Munich 2026

Wednesday, October 7 | 9:00 AM - 6:00 PM

munich marriott hotel city west

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From product visualization to simulations, Unity Industry powers immersive experiences.

Join us for dinner!

Join us on October 7 in Munich for our 2026 Industry Summit, our exclusive event bringing together leaders from manufacturing, automotive, retail, and other industries that are leveraging real-time 3D technology to gain a competitive advantage, accelerate time-to-market, and optimize resources.

 

The morning kicks off with a look at what's new across Unity Industry, including flagship demos and the latest in robotics and simulation, before the program splits into two tracks (Automotive and Industry) featuring content and solutions from across the two landscapes. Throughout the day, explore our interactive demo stations — including our brand-new Formula 1 simulator — and get hands-on with the real-time 3D (RT3D) technology transforming these industries. Attendees will also have the opportunity to network with their peers, Unity experts, and industry leaders shaping the future.

WHEN

Wednesday, October 7, 2026 

9:00 AM - 6:00 PM

WHERE

COYA Barcelona

W Barcelona, Plaça de la Rosa dels Vents, 1, 1st floor, Ciutat Vella, 08039

Barcelona

15

Munich Marriott Hotel City West

Landsberger Strasse 156

Munich, Germany, 80697

JOIN US

1

Hands-on learning

Step into our interactive demo stations and feedback labs — including RT3D showcases and our flagship F1 simulator — and connect face-to-face with the Unity experts and industry leaders behind them.

2

Automotive solutions

Get the latest on car HMI, XR platforms, asset management, and simulation from leading automakers and suppliers, with real customer stories from the road ahead.

3

Built for industry

See how manufacturing, robotics, and industry leaders are putting real-time 3D to work, from digital twins and product configurators to advanced simulation.

Speakers

Portrait

Paul Hesen

VP of Product

TomTom

Portrait

Jesus Gonzalez Rodriguez

Sr. Software Engineer

Palfinger

Portrait

Tomasz Onisk

Team Lead Calculation Apps

Palfinger

Portrait

Markus Herbig

XR Specialist

BMW Group 

Portrait

Ines Bellalem

Asset Content Senior Project Manager

Cartier International


Portrait

Alexandre Gimenez

Head of studio photo & Asset content

Cartier International

Portrait

Stéphane Gazzottti

VIPER Platform Manager

CEA

Portrait
Sarah Lash

SVP & GM, Industry

Unity

Portrait

Frank Schuster

Senior Director, Client Partners

Unity

Portrait

Brian McGovern

Director Client Partner 

Unity

Portrait

Matthew Sutton

Senior Manager, Software Development Consultant

Unity

Portrait

Simon Nagel

Staff Solutions Architect

Unity

Schedule(Only 1 day)

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

   Agenda

More session information to be shared soon.

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

10:30

Opening Remarks & Introductions 

TBD

Sarah Lash, Unity 

10:45

Unity Industry, What's New & Flagship Demos

TBD

Sarah Lash, Unity

Simon Nagel, Unity

11:55

Unity Robotics & Simulation 

TBD

Brian McGovern, Unity

Pickle Robots

12:15

Networking Lunch & Interactive Demos

Session Description

Speaker Name(s)

13:15 – 15:30

Customer Sessions - to be announced soon

Session/Activity Name

Session Description

Speaker Name(s)

15:30 

Networking Break, Feedback Labs, & Interactive Demos

Session Description

Speaker Name(s)

16:00

Fireside Chat – Digital Twins: From Simulation to the Shopfloor

Digital Twins: Real Value with Simulations Made with Unity 

Speaker Name(s)

16:40

Closing Remarks & Q&A 

Session Description

Sarah Lash, Unity

17:00

Networking Reception & Interactive Demos

Session Description

Speaker Name(s)

  10:00 AM

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Schedule

Automotive Track 

13:15

Next Generation HMI with Unity at

13:45

How AI, Maps and Real-Time 3D Take us Beyond Navigation 

Paul Hesen, TomTom

14:30

XR Platform x Asset Manager 


15:00

BMW 3Dmine- Updates on Unity Asset Manager 

Markus Herbig, BMW

Industry Track 

13:00

Asset Manager & Pipeline Automation 

Cartier

13:30

Product Configurator 

Jesus Gonzalez Rodriguez & Thomasz Onisk, Palfinger

14:30

HMI for Non-Auto

15:00

Simulation of a Fusion Reactor in Unity

 

Day 3

Schedule(2 days/ 2 tracks)

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

 Track 1/Day 1

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:00 am

Welcome and introductions

Joint welcome address by Unity Technologies and company.

Time

Session/Activity Name

Session Description

Speaker Name(s)

  10:00 AM

 Track 2/Day 2 

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:45 am

Networking break

Network with fellow Unity gamedevs and make key industry connections.


Time

Session/Activity Name

Session Description

Speaker Name

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

BREAKOUT SESSIONS

Business Track

1 pm

State of Gaming - A Unity Perspective 

Join Larry Hryb, Unity’s Community Director, for an updated look at the forces shaping the future of gaming. Building on last year’s insights, Larry will share fresh perspectives on emerging industry trends, evolving player expectations, and how developers can stay ahead of the curve. Get actionable strategies for navigating today’s fast-changing landscape, and end with a look at where we're headed next year.

Larry Hyrb, Unity

2 pm

Growth Unlocked: Player-First Monetization & Scalable UA for Studios of All Sizes

This session covers player-first monetization strategies that work across all mobile player types without compromising experience, then shows how to reinvest that revenue into targeted UA campaigns at scale. Using proprietary Unity data, you’ll get actionable ideas to build your growth loop – no matter your studio size.

Sandra Amir, Unity

3 pm

Thunder Lotus: 33 Immortals Game Balancing with Unity Analytics 

How do you create an analytics framework to support game balancing and gameplay decisions? Game designer Cem Ertekin talks about 33 Immortals' journey in using Unity Gaming Services analytics tools to create a robust framework that answers the correct questions, is aware of its limitations, and is easily maintainable. The talk will refer to real case studies and data from 33 Immortals (both pre- and post- Early Access) to provide examples.

Cem Ertekin, Thunder Lotus

Rambod Kermanizadeh, Unity

Tech Track 

1 pm

Graphics Optimization 

Join Mike Geig, Senior Manager, Advocacy and Community to dive into the powerful graphics optimizations and tools in Unity 6.

Mike Geig, Unity

2 pm

Boosting Your Game Performance with Unity 6 Profiling Tools 

Watch Ryan Warner, Senior Software Development Consultant, demonstrate the recommended profiling workflow in Unity 6. He’ll show you how to find expensive function calls in Timeline and how to master the Profile Analyzer to identify and diagnose slow frames. Learn how to optimize memory and capture and analyze allocations, assets, and duplicates with the Memory Profiler.

Ryan Warner, Unity

3 pm

Unity AI Demo

Discover the latest of Unity AI in the Engine. 

Mike Geig, Unity

Fireside Chat

1 pm

Budge Studios: Theater System- A Framework for Async Loading

Introduces the Budge Theatre System, a reusable framework for asynchronous loading in Unity. It addresses challenges faced by Budge Studios in supporting older devices and managing large game sizes, offering an MVC-based solution built with Addressables to reduce load times and memory pressure. The presentation delves into the system's concepts, development issues, and future plans.

Donovan Sotnikow & Ian Girard, Budge Studios 

2 pm

Hack'nStack + DOTS

Join Triple Boris As they showcase their innovative project, a performance-focused game built with Unity's cutting-edge tools. Discover how they utilized Unity’s Data-Oriented Technology Stack (DOTS) to achieve stable gameplay systems, even under heavy load, and optimized performance for the Nintendo Switch.
Alexandre Gareau, Triple Boris

3 pm

Nonprofit Partner Connections

Copyright © 2026 Unity Technologies
Legal Privacy Policy Cookies
Do Not Sell or Share My Personal Information
Unity Event Terms and Conditions

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here).
Other names or brands are trademarks of their respective owners.

SPEAKERS

Sandra Schneider

VP Strategic Partnerships,

Unity

Amir Shaked

SVP Revenue,

Unity

Moshi Blum

CMO,

Beach Bum

Noa Eckstein

Head Of Business Operations,

Luna from Unity

Yariv Sagih

VP Global Operations,

Luna from Unity

Jess Overton

Sr. Director of Sales and Partnerships,
Aura From Unity

Tianyu Hong

Software Engineer, Data Infrastructure team at Lyft

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